# Configuration file general { # Entries of blocks that should be made bounceable, with metadata restrictions and bouncing factors # Format: String blockId, Int metadata... (Optional), Double limitFactor, Double gainFactor # # BlockId: The ResourceLocation id of the block to be made bounceable, ex. minecraft:dirt # Metadata: Limits bouncing to only blockstates with the matching metadata, such as mushroom block types # LimitFactor: Limiting factor used in the motion formula, higher values equal the maximum motion being higher # GainFactor: Gain factor used in the motion formula, higher values equal the maximum motion being reached faster # # Note: The gain and limit factors will not be linear partly due to momentum being lost due to other MC calculations # You should test the values to see what feels right for you # # Example: minecraft:red_mushroom_block, 1, 2, 3, 4, 5, 6, 7, 8, 9, 14, 1.8, 0.6 # Example: minecraft:soul_sand, 1.0, 0.4 # S:"Bounceable Block Entries" < minecraft:red_mushroom_block, 1, 2, 3, 4, 5, 6, 7, 8, 9, 14, 1.8, 0.6 minecraft:brown_mushroom_block, 1, 2, 3, 4, 5, 6, 7, 8, 9, 14, 1.8, 0.6 > # Prints debug motion information to console while bouncing B:"Debug Info"=false }