{

  "boss.hurt": {
    "category": "hostile",
    "sounds": [
      "playerbosses:hurt1",
	  "playerbosses:hurt2",
      "playerbosses:hurt3"
    ]
  },
  "boss.death": {
    "category": "hostile",
    "sounds": [
      "playerbosses:death"
    ]
  },
  "boss.ambient": {
    "category": "hostile",
    "sounds": [
      "playerbosses:ambient1",
      "playerbosses:ambient2",
      "playerbosses:ambient3"
    ]
  }
}