#Infested Leaves Configs [infested_leaves] #Number of seconds to for leaves to become completely infested (Default: 10) #Range: > 1 secondsToTransformLeaves = 10 #Number of ticks between infested leave spread attempts (Default: 100) #Range: > 1 ticksBetweenSpreadAttempt = 100 #Percentage of the time that infested leaves will spread (Default: 0.3) #Range: 0.001 ~ 1.0 spreadChance = 0.3 #Barrel Configs [barrel] #Number of buckets the barrel will hold (Default: 1) #Range: > 1 barrelNumberOfBuckets = 1 #The max temperature a barrel can accept; water is 300 (Default: 300) #Range: > 0 woodBarrelMaxTemp = 300 #Should Ex Nihilo show any Patricle? showParticles = true #Should nether barrels sound like nether wood? (Default: true) #If set to false, the blocks have same sounds as wooden barrels netherBarrelSoundsEnabled = true #How much fluid rain will fill per iteration (Default: 2) #Range: > 1 rainFillAmount = 2 #Mob Spawn Configs [barrel.mob_spawn] #Number of seconds to spawn mobs (Default: 10) #Range: > 1 secondsToSpawnMobs = 10 #Compost Configs [barrel.compost] #Number of seconds to compost (Default: 10) #Range: > 1 secondsToCompost = 10 #How much solids need to be in barrel before composting starts (Default: 1000) #Range: > 1 maxSolidAmount = 1000 #Fluid Transform Configs [barrel.fluid_transform] #Number of seconds to transform fluids (Default: 10) #Range: > 1 secondsToTransformFluid = 10 #Pebble Configs [pebble] #How much half hearts damage a pebble should do. (Default: 0) #Range: > 0 pebbleDamage = 0 #Should pebbles be throwable? (Default: true) enableThrowable = false #Ore Configs [ore] #Enable platinum ore pieces, chunks and ingots if they exist. 'enableOreOverride' must be true for this to work. (Default: true) enablePlatinum = false #Enable uranium ore pieces, chunks and ingots if they exist. 'enableOreOverride' must be true for this to work. (Default: true) enableUranium = false #Enable gold ore pieces, chunks and ingots if they exist. 'enableOreOverride' must be true for this to work. (Default: true) enableGold = false #Enable silver ore pieces, chunks and ingots if they exist. 'enableOreOverride' must be true for this to work. (Default: true) enableSilver = false #Enable copper ore pieces, chunks and ingots if they exist. 'enableOreOverride' must be true for this to work. (Default: true) enableCopper = false #Enable nickel ore pieces, chunks and ingots if they exist. 'enableOreOverride' must be true for this to work. (Default: true) enableNickel = false #Enable iron ore pieces, chunks and ingots if they exist. 'enableOreOverride' must be true for this to work. (Default: true) enableIron = false #Allows ores to be enabled or disabled by this config file. (Default: false) enableOreOverride = false #Enable aluminum ore pieces, chunks and ingots if they exist. 'enableOreOverride' must be true for this to work. (Default: true) enableAluminum = false #Enable lead ore pieces, chunks and ingots if they exist. 'enableOreOverride' must be true for this to work. (Default: true) enableLead = false #Enable zinc ore pieces, chunks and ingots if they exist. 'enableOreOverride' must be true for this to work. (Default: true) enableZinc = false #Enable tin ore pieces, chunks and ingots if they exist. 'enableOreOverride' must be true for this to work. (Default: true) enableTin = false #Crook Configs [crook] #Maximum additional string that a crook will drop from infested leaves in addition to the minimum string count (Default: 3) #Range: > 0 maxBonusStringCount = 3 #Minimum string that a crook will drop from infested leaves (Default: 2) #Range: > 1 minStringCount = 2 #Number of times the crook will "break" a leaf block to get drops (Default: 3) #Range: > 1 vanillaDropSimulateCount = 3 #Durability Configs [durability] #Durability of Hammers [durability.hammer] #Durability of Wooden Hammer (Default: 128) #Range: > 1 hammerWoodValue = 128 #Durability of Stone Hammer (Default: 256) #Range: > 1 hammerStoneValue = 256 #Durability of Netherite Hammer (Default: 8192) #Range: > 1 hammerNetheriteValue = 8192 #Durability of Iron Hammer (Default: 512) #Range: > 1 hammerIronValue = 512 #Durability of Diamond Hammer (Default: 4096) #Range: > 1 hammerDiamondValue = 4096 #Durability of Gold Hammer (Default: 64) #Range: > 1 hammerGoldValue = 64 #Durability of Crooks [durability.crook] #Durability of Diamond Crook (Default: 2048) #Range: > 1 crookDiamondValue = 2048 #Durability of Iron Crook (Default: 256) #Range: > 1 crookIronValue = 512 #Durability of Bone Crook (Default: 256) #Range: > 1 crookBoneValue = 256 #Durability of Stone Crook (Default: 256) #Range: > 1 crookStoneValue = 256 #Durability of Gold Crook (Default: 32) #Range: > 1 crookGoldValue = 64 #Durability of Granite Crook (Default: 256) #Range: > 1 crookGraniteValue = 256 #Durability of Netherite Crook (Default: 8192) #Range: > 1 crookNetheriteValue = 8192 #Durability of Andesite Crook (Default: 256) #Range: > 1 crookAndesiteValue = 256 #Durability of Diorite Crook (Default: 256) #Range: > 1 crookDioriteValue = 256 #Durability of Wooden Crook (Default: 128) #Range: > 1 crookWoodValue = 128 #Durability of Meshes [durability.mesh] #Durability of Netherite Mesh (Only useful if enableMeshDurability is true) (Default: 2031) #Range: > 1 meshNetheriteValue = 2031 #Durability of Diamond Mesh (Only useful if enableMeshDurability is true) (Default: 1561) #Range: > 1 meshDiamondValue = 1561 #Durability of Iron Mesh (Only useful if enableMeshDurability is true) (Default: 250) #Range: > 1 meshIronValue = 250 #Durability of String Mesh (Only useful if enableMeshDurability is true) (Default: 59) #Range: > 1 meshStringValue = 59 #Durability of Emerald Mesh (Only useful if enableMeshDurability is true) (Default: 1561) #Range: > 1 meshEmeraldValue = 1561 #Durability of Flint Mesh (Only useful if enableMeshDurability is true) (Default: 131) #Range: > 1 meshFlintValue = 131 #Crucible Configs [crucible] #Ticks between melting operations (Default: 20) #Range: > 1 ticksBetweenMelts = 20 #Number of buckets the crucible will hold (Default: 4) #Range: > 1 crucibleNumberOfBuckets = 4 #Should nether crucibles sound like nether wood? (Default: true) #If set to false, the blocks have same sounds as wooden crucibles netherCrucibleSoundsEnabled = true #Wooden Crucible Configs [crucible.wood] #Heat rate the Wood Crucible will use regardless of heat source below (Default: 2) #Range: > 1 woodHeatRate = 2 #Sieve Configs [sieve] #Sieve will get results for all mesh tiers below the one in the sieve (Default: true) flattenSieveRecipes = false #The number of sieve clicks required to sieve a block. (Default: 10) #Range: 1 ~ 10 maxSieveClicks = 10 #Meshes will have durability and can break, but don't stack. (Default: false) enableMeshDurability = false #Should nether sieves sound like nether wood? (Default: true) #If set to false, the blocks have same sounds as wooden sieves netherSieveSoundsEnabled = true #Meshes will stack, but don't have durability. (Default: 64) #Range: 1 ~ 64 meshStackSize = 64 #Defines the radius that a sieve will attempt to activate other sieves (Default: 2) #Range: 0 ~ 5 sieveRange = 2